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Round 10
Sloop 1 and Corvette 1 both fatigued are deadlocked in melee, neither able to gain an advantage – despite the Corvette’s unsuccessful prayers for divine intervention (fortune token). The Revenge grabbed the newly appearing crate but as such was unable to reload their cannons. They fire muskets into the Fluyt and score a lucky hit on a crit check. The Queen Anne’s Revenge banks right hoping to bring its cannons to bear on the fleeing corvettes 5 & 6 but due to the wind can’t get around in time. Sloop 3 FINALLY gets the angle on the jetsum cargo needed and brings it onboard. Sloop 4 and 5 fire long-ranged shots as the Corvettes continue to try to flee with their prizes, but any damage is too minor to slow them.

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